let W = window.innerWidth; let H = window.innerHeight; const canvas = document.getElementById("canvas"); const context = canvas.getContext("2d"); const maxConfettis = 150; const particles = []; const possibleColors = [ "DodgerBlue", "OliveDrab", "Gold", "Pink", "SlateBlue", "LightBlue", "Gold", "Violet", "PaleGreen", "SteelBlue", "SandyBrown", "Chocolate", "Crimson" ]; function randomFromTo(from, to) { return Math.floor(Math.random() * (to - from + 1) + from); } function confettiParticle() { this.x = Math.random() * W; // x this.y = Math.random() * H - H; // y this.r = randomFromTo(11, 33); // radius this.d = Math.random() * maxConfettis + 11; this.color = possibleColors[Math.floor(Math.random() * possibleColors.length)]; this.tilt = Math.floor(Math.random() * 33) - 11; this.tiltAngleIncremental = Math.random() * 0.07 + 0.05; this.tiltAngle = 0; this.draw = function() { context.beginPath(); context.lineWidth = this.r / 2; context.strokeStyle = this.color; context.moveTo(this.x + this.tilt + this.r / 3, this.y); context.lineTo(this.x + this.tilt, this.y + this.tilt + this.r / 5); return context.stroke(); }; } function Draw() { const results = []; // Magical recursive functional love requestAnimationFrame(Draw); context.clearRect(0, 0, W, window.innerHeight); for (var i = 0; i < maxConfettis; i++) { results.push(particles[i].draw()); } let particle = {}; let remainingFlakes = 0; for (var i = 0; i < maxConfettis; i++) { particle = particles[i]; particle.tiltAngle += particle.tiltAngleIncremental; particle.y += (Math.cos(particle.d) + 3 + particle.r / 2) / 2; particle.tilt = Math.sin(particle.tiltAngle - i / 3) * 15; if (particle.y <= H) remainingFlakes++; // If a confetti has fluttered out of view, // bring it back to above the viewport and let if re-fall. if (particle.x > W + 30 || particle.x < -30 || particle.y > H) { particle.x = Math.random() * W; particle.y = -30; particle.tilt = Math.floor(Math.random() * 10) - 20; } } return results; } window.addEventListener( "resize", function() { W = window.innerWidth; H = window.innerHeight; canvas.width = window.innerWidth; canvas.height = window.innerHeight; }, false ); // Push new confetti objects to `particles[]` for (var i = 0; i < maxConfettis; i++) { particles.push(new confettiParticle()); } // Initialize canvas.width = W; canvas.height = H; Draw();
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The Original "Collecting, Researching & Adventure" Free Company of Mateus:
 

Server:
Mateus, Crystal Data Center

Timezone: 
Central Standard (CST)
 
Active Times:
Most Active: 3:00 pm (15:00) -1 am (1:00)

Founded 08/18/2016
======================

We accept members of
most ages -- please note however that there are adult themes, such as violence, sex, drugs, and difficult situations.
In-Character Alignment:
We accept ALL alignments. Oh yes. Even evil.
Role-play Hooks:
Adult Themes, Adventure, Aetherology, Alchemy, Archaeology, Artisans, Botany, Bounty Hunting, Business, Crime, Entertainers, Espionage, Exploration, Geology, Investigation, Metalworking, Monster Hunting, Physicians, Plot Driven, Research, Slice-of-Life, Spellsmithing, Story-Focused, Technology, Theology, Treasure Hunting, Voidsent, Zoology
  • Active Daily

  • Lore-Friendly Roleplay 

  • Bar Nights

  • Holiday Events

  • Midcore PvE

  • Hangout Nights for chilling & patch days

  • The first ever TTRPG RP system on Mateus

  • Chill Vibes, Understanding Friends, & Places to Vent

  • Support Systems in and out of game

  • Anti-Clique means nobody gets left out (No secret spots where people can exclude others.)

  • Transparent Staff (if it's important, we let people know instead of making huge decisions behind a curtain.)

  • Midcore Raiding & Content Nights (that aren't just map nights)

  • Built with our own hands from start to finish

  • Vacation Mode for IRL Breaks ​ (because you should be able take breaks to take care of yourself.)

  • 100% AI Free    (Written words, digital art or music – we're just not about it.)

COMET of Mateus:

cometlogo.png
Headquarters:
Plot 34, Ward 4 -- The Mist

Notice: 
Hatred of any sort will NOT be tolerated. In this house, we punch Nazis.

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